Proximity icon

Proximity: Word Game

Proximity hides one word and gives you a single kind of feedback about every guess you make: a rank, telling you how close that guess sits to the answer in meaning. Spelling is irrelevant, length is irrelevant, shared letters are irrelevant. Guess tea and you might be told it is the 3rd nearest word; guess bicycle and you might get 806. Rank 1 is the answer. There is no timer and no cap on guesses — the only thing standing between you and the word is how well you can steer by meaning.

How a round works

You type a word. Proximity looks it up in a map of word meanings that ships inside the app, measures how far it sits from the secret word, and hands back a number. The number is a rank, not a distance: it says “this is the Nth closest word in the whole vocabulary,” which is far easier to reason about than a raw similarity score. Each guess is colour-coded on a scale from red (a different world entirely) through yellow (the right neighbourhood) to green (nearly there), and the list of everything you have tried stays on screen, sorted by rank, so you can see the shape of your search.

Plurals and common endings are folded together automatically — guessing running is treated as guessing run — so you never lose a turn to grammar. If you close the app in the middle of the daily puzzle, it is exactly where you left it when you come back.

Why the scale is logarithmic

Going from rank 900 to rank 400 feels like progress and, on the colour scale, barely registers. Going from rank 20 to rank 8 is a small numeric change and a big jump in colour. That is deliberate. In a vocabulary of thousands of words, the outer ranks are all roughly equally “wrong” — the difference between the 900th and 400th nearest word is mostly noise — while the inner ranks are where the real information lives. A linear scale would make the first twenty guesses look like steady improvement when they are mostly random wandering, and would compress the last ten into an indistinguishable green. The logarithm matches the colour to where the useful signal actually is.

Playing it well

Get it on Google Play
← All games

Screenshots

Proximity screenshot 1 Proximity screenshot 2 Proximity screenshot 3 Proximity screenshot 4 Proximity screenshot 5
× Screenshot preview

Frequently Asked Questions

Is the daily word the same for everyone?

Yes. One word a day, identical for every player, changing at midnight local time. There are more than 800 daily puzzles built in — over two years of play — and the practice mode gives you a fresh random word whenever you want one without touching your daily streak.

Does it need an internet connection?

No. The entire word map ships inside the app, so guesses are scored on your own phone and never leave it. There is no account and nothing to sign up for. The only component that needs a connection is the advertising that keeps the game free.

Why did a word I thought was close get a high rank?

Because closeness here is statistical, not dictionary-based. The map reflects which words tend to appear in the same contexts, so a synonym that is rarely used in the same way as the answer can rank surprisingly far away, and an association you would never call a synonym can rank very near. This article goes into how that measurement works.

More games

Quartet: Word Groups icon
Quartet: Word Groups
Sixteen words, four hidden groups, four lives.
Outlier: Odd One Out icon
Outlier: Odd One Out
Five words. Four belong together. Tap the one that doesn’t.
Traverse: Word Chain icon
Traverse: Word Chain
Cross from one word to another, one small step in meaning at a time.
Huddle: Party Word Games icon
Huddle: Party Word Games
Two pass-the-phone party games for one phone and a table of people.
Lexis: Guess the Word icon
Lexis: Guess the Word
You get the definition. Find the word.
Pollen: Honeycomb Words icon
Pollen: Honeycomb Words
Seven letters in a honeycomb. Every word uses the middle one.
Rebus: Emoji Puzzles icon
Rebus: Emoji Puzzles
Read the emoji, say it out loud, and the word appears.
Tally: Daily Number Puzzle icon
Tally: Daily Number Puzzle
Six numbers, one target. Hit it exactly with + − × ÷.
Ratio: Word Analogies icon
Ratio: Word Analogies
Three words are given. Supply the fourth.
Epoch: History in Order icon
Epoch: History in Order
Five moments from history. Put them in order.
Perimeter: Word Puzzle icon
Perimeter: Word Puzzle
Twelve letters around a square. Use them all in as few words as you can.